Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.3.0b2
Issue ID
734730
Regression
No
ParticleSystem.Emit(params,count) ignores original startSpeed setting
ParticleSystem.Emit(params,count) ignores original startSpeed setting
1. What happened
ParticleSystem.Emit(params,count) ignores original startSpeed setting
2. How we can reproduce it using the example you attached
a. Open scene 1
b. Run the scene
c. Press Emit(params,count) btn
d. Press Emit(count) btn
---> See that particle speed are different for these calls, even though startVelocity wasn't specified in script.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
Add comment