Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.3.0b2
Issue ID
734715
Regression
No
ParticleSystem>Collision: Enable Dynamic Colliders has no effect
ParticleSystem>Collision: Enable Dynamic Colliders has no effect
1. What happened
ParticleSystem>Collision: Enable Dynamic Colliders has no effect on which objects particles collide with. Either enabled or disabled - particles collide with static and dynamic objects.
2. How we can reproduce it using the example you attached
1) Open project scene 3D
2) Select Particle System in hierarchy and open Collision module
3) Check/Uncheck Enable Dynamic Colliders
---> Particles collide with all objects surrounding PS, even though all of them are dynamic.
Expected: With the option being turned off particles should not collide with non-static objects.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment