Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.3.0b2
Issue ID
734715
Regression
No
ParticleSystem>Collision: Enable Dynamic Colliders has no effect
ParticleSystem>Collision: Enable Dynamic Colliders has no effect
1. What happened
ParticleSystem>Collision: Enable Dynamic Colliders has no effect on which objects particles collide with. Either enabled or disabled - particles collide with static and dynamic objects.
2. How we can reproduce it using the example you attached
1) Open project scene 3D
2) Select Particle System in hierarchy and open Collision module
3) Check/Uncheck Enable Dynamic Colliders
---> Particles collide with all objects surrounding PS, even though all of them are dynamic.
Expected: With the option being turned off particles should not collide with non-static objects.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment