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Duplicate

Votes

2

Found in

5.2.1p2

Issue ID

734187

Regression

No

Directional Lightmaps produce green/white artefacts for specific scene

Global Illumination

-

Duplicate: http://issuetracker.unity3d.com/issues/gi-lightmapping-artifacts

To reproduce:
1. Open attached project (Blender is required to import assets correctly)
2. Open scene SiloDirectionalLM3
3. Bake lightmaps
4. Notice green and white artefacts, possibly due to Uninitialized Memory

Doesn't happen with Non-Directional or Directional Specular.
Disabling compression also fixes it.

  1. Response avatar

    This is a duplicate of issue #765205

    [GI] Lightmapping Artifacts

Comments (1)

  1. E6d76493262525dffc04f772f4819cc7?d=mm

    Zaz1996

    Nov 03, 2015 17:40

    I've been having similar issues. The artifacts are usually a primary or vivid colour (white, red, yellow, cyan) usually surrounded by black artifacts.

    http://answers.unity3d.com/questions/1090708/what-is-causing-these-texture-artifacts-seen-on-de.html

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