Search Issue Tracker
Fixed in 5.5.1
Votes
6
Found in
5.2.1f1
Issue ID
732380
Regression
No
[Projector] Projectors renders twice per affected object if there is any transparent object visible to camera
To reproduced:
1.Create new project, import attached "repro" package.
2.Open and play "repro" scene, notice projected blue box on plane.
3.There is a disabled cube in scene, activate it, notice that projected blue box seems to be rendered 2 times.
4.This only happens if a transparent object is seen by camera.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
AndreasScholl
Sep 30, 2016 07:14
This issue is still present in 5.4.0f3. Is there any workaround for this or is this buried inside the projector component?
captainpickle
Aug 18, 2016 18:33
This bug occurs in 5.4.0p1 -
http://forum.unity3d.com/threads/projectors-in-5-4-0p1-are-broken.426432/