Search Issue Tracker
Fixed in 5.3.0
Votes
2
Found in
5.2.1f1
Issue ID
730548
Regression
Yes
Editor crashes at VertexBufferD3D9::EndWriteVertices or CreateDirect3D11SurfaceFromDXGISurface
To reproduce:
1. Open the scene "PianoHero" in "Assets\Game\Scenes\PianoHero 3\PianoHero"
2. Press "Play"
3. After the scene loads, press the escape key.
4. Click "Restart level" and "yes"
Notice that after the screen fades to black, Unity crashes.
The crash doesn't happen when the user's code is executing, but after that.
Stacktrace ends with VertexBufferD3D9::EndWriteVertices or CreateDirect3D11SurfaceFromDXGISurface, depending on which version of directX is used.
On 5.3 the bug reporter appears and the stack trace is printed to the editor log, while on 5.2 the reporter doesn't appear, and the last line on the editor log is "========== OUTPUTING STACK TRACE =================="
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
ZimM
Oct 13, 2015 22:43
Not only editor, Player crashes as well.