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Votes
1
Found in
5.2.1f1
Issue ID
730424
Regression
No
fbx animation rotation wrong when imported as humanoid
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Lyrit
Oct 13, 2015 22:57
This happens for me as well. When I import a .fbx animation, the animation works fine if the Animation type is set to "Generic," but when I set it to "Humanoid," the rotations are off. For example, a model with clapping hands, that looks fine in other programs and as a "Generic" animation type, will end up with the hands and arms going through each other when the animation is set to "Humanoid."
I'm using many humanoid models in my project, so it would be great to have a fix to this bug so I can quickly set up my animations for them via Unity. =)