Search Issue Tracker

By Design

Votes

1

Found in

5.2.1f1

Issue ID

730424

Regression

No

fbx animation rotation wrong when imported as humanoid

Animation

-

This issue has no description.

Comments (1)

  1. Lyrit

    Oct 13, 2015 22:57

    This happens for me as well. When I import a .fbx animation, the animation works fine if the Animation type is set to "Generic," but when I set it to "Humanoid," the rotations are off. For example, a model with clapping hands, that looks fine in other programs and as a "Generic" animation type, will end up with the hands and arms going through each other when the animation is set to "Humanoid."

    I'm using many humanoid models in my project, so it would be great to have a fix to this bug so I can quickly set up my animations for them via Unity. =)

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.