Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.2.0f2
Issue ID
734688
Regression
No
[Canvas] Destroying canvas causes memory leak
Reproduction steps:
1. Open attached project
2. Open and play the "GUILeak" scene
3. There is a "GUILeak" object in the scene that will destroy and recreate object with UI canvas component every frame
4. Check profiler and observe that memory consuption keeps getting higher
NOTE: You can click "Stop Allocations" button on the screen. Memory consumption will stabilize but it will never return to original level.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
AdamApache
Oct 27, 2015 15:44
This is still extant in 5.2.2.
I have built a simple project which switches between 2 scenes with canvases, and it's still leaking.
Mr_Friendly
Oct 16, 2015 00:14
Any idea what release this will be fixed in? It's causing us quite a problem at the moment.