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[Windows] [Splash Image] After Splash Image has finished showing, it han...
To reproduce: (same steps irrelevant of platform)1) Open attached project and scene2) Build and run3) After loading, check the numbe... Read more
After tag remove and until editor reopen tag values are "out of sync"
Reproduction steps:1. Open the attached "archive" project.2. Go to "Edit > Project Settings > Tags and Layers".3. Expand "Tags... Read more
The Scale in Lightmap is the same even when Atlas Size is changed from 1...
To reproduce:1. Open attached project;2. Run scene test and select Cube;3. In lightning >> Baked GI >> Make atlas size 1... Read more
Application with missing monobehaviour takes 10 minutes to load
Steps to reproduce:1. Open attached project2. Build and run for standalone-Application takes about 10 minutes to load Expected resul... Read more
[PLM] Errors in the console while switching Directional Mode
PVRContextManager::SetRenderPassHash could not find lightmap is thrown in console when Directional Mode is toggled in Lighting windo... Read more
rtW = source.width in OnRenderImage function throws null exception after...
To reproduce:1. Open attached project;2. Open scene -test;3. Select Main camera in Hierarchy;4. Select Game view;5. In the main Menu... Read more
CRASH: DX9 Simulation in Editor causes Editor to crash when entering pla...
Steps to reproduce:1. Open Unity with -force-d3d9 argument2. Create a new Unity project3. Open build settings and switch to WSA UWP ... Read more
Visual artifacts are created when 2 cameras are rendered in the Play mod...
To reproduce: 1.Download and open attached project.2.Check how play mode looks in preview before playing.3.Enter Play mode and notic... Read more
When move gizmos arrows overlap, further drawn arrow gets selected
In scene view, when placing scene view camera as objects move gizmo "Y" axis arrow overlap "Z" axis arrow, selecting "Y" axis select... Read more
Text Fields don't show their text value on some resolutions, when Canvas...
To reproduce:1. Open attached project "TextInvisible.zip"2. Open "test" scene and Play it. (Text is visible)3. Stop game.4. Build an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used