Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0b15
Issue ID
788623
Regression
No
Folding one out of two collider component disable both colliders preview
Reproduction steps:
1. Open the attached project
2. Open scene "Scene"
3. Select GameObject in the hierarchy "Cube"
4. In the inspector fold one of the collider component
Expected result: folding the collider component should disable that colliders preview
Actual result: folding the collider in the inspector disables all the colliders of that GameObject
Reproduced on: 5.4.0b15, 5.3.4p3, 5.2.4f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #770301