Search Issue Tracker

0
votes
Fixed

[GLCore] Crash when using indirect args buffer as RWBuffer

OpenGL

-

Jan 08, 2018

-

Version/s: 2017.2.1p1

How to reproduce: 1. Download user provided project 2. Open the project and change the graphics API to GLCore or launch the editor w... Read more

3
votes
By Design

Vector3.SignedAngle() ignores axis parameter

Scripting

-

Jan 09, 2018

-

Version/s: 2017.3.0f3

To reproduce: 1. Open repro project 2. Play scene Expected: message 'Expected: 0 Actual: 0' will be thrown Actual: Vector3.SignedA... Read more

0
votes
By Design

"Does not contain a definition" error for texture.imageContentsHash when...

Scripting

-

Jan 09, 2018

-

Version/s: 2017.3.0f3

To reproduce: 1. Open attached Unity project "Unity201703BUG.zip" 2. Inspect "TestTexture" script in the Assets folder 3. Build and ... Read more

0
votes
Fixed

[Auto] Baking pipeline still runs even if GI systems are disabled

Progressive Lightmapper

-

Jan 09, 2018

-

Version/s: 2018.1.0a6

Steps for reproduction: 1) Download the project below and open scene `t1` 2) Ensure that all GI systems are disabled in lighting win... Read more

0
votes
Duplicate

[Auto] Baked lights don't fallback to Realtime when GI systems are disabled

Progressive Lightmapper

-

Jan 09, 2018

-

Version/s: 2018.1.0a6

Steps for reproduction: 1) Download the project below and open scene `t1` 2) Ensure that all GI systems are disabled in lighting win... Read more

0
votes
Not Reproducible

[Speed Tree]Assertion failed error appears when the user stops play mode...

Speedtree Integration

-

Jan 09, 2018

-

Version/s: 2018.1.0b1, 2018.1.0b2

Assertion failed error appears when the user exits the play mode when billboard renderer component is attached to a speed tree and p... Read more

0
votes
Won't Fix

[iOS][ReplayKit] Screen doesn't autorotate when recording with ReplayKit...

Mobile

-

Jan 09, 2018

-

Version/s: 2018.1.0b2

How to reproduce: 1. Open the attached project 2. Build and run Test scene on iOS device 3. Click "Start Recording" and then choose ... Read more

0
votes
Duplicate

Crash on 'PPtr<AnimatorState>::operator AnimatorState * __ptr64' during ...

Animation

-

Jan 09, 2018

-

Version/s: 2017.3.0p1, 2017.3.0a1

Steps to reproduce: 1. Open user attached project 2. Reimport ProtagonistController.controller Expected result: editor should not c... Read more

0
votes
Duplicate

Editor crashes when entering/exiting play mode with a high number of Til...

2D

-

Jan 09, 2018

-

Version/s: 2017.2.0b4, 2017.2.0f3

Steps to reproduce: 1. Open attached "CrashRepro.zip" Unity project 2. Enter "test" scene 3. Enter play mode -- Unity crashes (if no... Read more

3
votes
Fixed

Android Keystore location saved as absolute value in Project Settings

Mobile

-

Dec 11, 2017

-

Version/s: 2017.2.0p2

Steps to reproduce: 1. Open new project 2. In Player settings for Android, under Publishing settings, open the Keystore Manager wind... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.