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[GLCore] Crash when using indirect args buffer as RWBuffer
How to reproduce: 1. Download user provided project 2. Open the project and change the graphics API to GLCore or launch the editor w... Read more
Vector3.SignedAngle() ignores axis parameter
To reproduce: 1. Open repro project 2. Play scene Expected: message 'Expected: 0 Actual: 0' will be thrown Actual: Vector3.SignedA... Read more
"Does not contain a definition" error for texture.imageContentsHash when...
To reproduce: 1. Open attached Unity project "Unity201703BUG.zip" 2. Inspect "TestTexture" script in the Assets folder 3. Build and ... Read more
[Auto] Baking pipeline still runs even if GI systems are disabled
Steps for reproduction: 1) Download the project below and open scene `t1` 2) Ensure that all GI systems are disabled in lighting win... Read more
[Auto] Baked lights don't fallback to Realtime when GI systems are disabled
Steps for reproduction: 1) Download the project below and open scene `t1` 2) Ensure that all GI systems are disabled in lighting win... Read more
[Speed Tree]Assertion failed error appears when the user stops play mode...
Assertion failed error appears when the user exits the play mode when billboard renderer component is attached to a speed tree and p... Read more
[iOS][ReplayKit] Screen doesn't autorotate when recording with ReplayKit...
How to reproduce: 1. Open the attached project 2. Build and run Test scene on iOS device 3. Click "Start Recording" and then choose ... Read more
Crash on 'PPtr<AnimatorState>::operator AnimatorState * __ptr64' during ...
Steps to reproduce: 1. Open user attached project 2. Reimport ProtagonistController.controller Expected result: editor should not c... Read more
Editor crashes when entering/exiting play mode with a high number of Til...
Steps to reproduce: 1. Open attached "CrashRepro.zip" Unity project 2. Enter "test" scene 3. Enter play mode -- Unity crashes (if no... Read more
Android Keystore location saved as absolute value in Project Settings
Steps to reproduce: 1. Open new project 2. In Player settings for Android, under Publishing settings, open the Keystore Manager wind... Read more
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