Search Issue Tracker
Duplicate
Votes
0
Found in
2018.1.0a6
Issue ID
985798
Regression
Yes
[Auto] Baked lights don't fallback to Realtime when GI systems are disabled
Steps for reproduction:
1) Download the project below and open scene `t1`
2) Ensure that all GI systems are disabled in lighting window
3) Choose one of the lights and change the light intensity
4) Observe that baked lights don't fallback to realtime, it is not possible to change the light intensity. Presumably, this is because light is still treated as a baked light.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Assemblies” and “Areas” tabs disappears after switching to Scene tab and back in the Assemblies filter window
- Huge memory allocations when TMP dynamically adds glyphs from AssetBundle fonts
- “Redefinition of 'LOD_FADE_CROSSFADE'" shader errors thrown when opening SpeedTree9_URP.shadergraph in Universal 3D Template
- NullReferenceException is thrown and the window is broken when opening the "Active Scenario" window in Multiplayer Center
- Invalid Blue value in MotionBlurMergeTilePass when objects move at certain speeds
This is a duplicate of issue #985795