Search Issue Tracker
By Design
Votes
3
Found in
2017.3.0f3
Issue ID
985741
Regression
No
Vector3.SignedAngle() ignores axis parameter
To reproduce:
1. Open repro project
2. Play scene
Expected: message 'Expected: 0 Actual: 0' will be thrown
Actual: Vector3.SignedAngle() returns 45 instead of 0
Reproduced: 2017.1.2p4, 2017.2.1p1, 2017.3.0p1, 2018.1.0b2, 2018.2.0a1
In 5.6.5f1 function does not exist
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
MoonstopGames
Mar 06, 2018 18:14
Can also be reproduced on version: 2017.3.0p4
Repro steps:
Vector3.SignedAngle(new Vector3(0, 0.5, 0.5f), new Vector3(0, 0, 1f), new Vector3(1f, 0, 0));
Vector3.SignedAngle(new Vector3(0, 0.5, 0.5f), new Vector3(0, 0, 1f), new Vector3(0, 1f, 0));
Expected:
45
0
Actual:
45
45