Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.1.0b1
2018.1.0b2
Issue ID
985809
Regression
Yes
[Speed Tree]Assertion failed error appears when the user stops play mode and profiler window is active.
Assertion failed error appears when the user exits the play mode when billboard renderer component is attached to a speed tree and profiler window is active.
Steps to Reproduce
1. Open the attached project.
2. Open the profiler window.
3. Run the scene and hit stop.
4. Observe that assertion failed error appears in the console.
Reproducible on : 2018.1.0b2, 2018.1.0b1
Works fine on : 2018.1.0a7,2018.1.0a5, 2017.3.0f2
Stack Trace:
Assertion failed: Assertion failed on expression: 'm_CurrentFrame->threadData->m_AllSamples.empty()'
Environment :
Occurring only on Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment