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0
votes
Won't Fix
0
votes
Fixed

ProceduralLoadingBehavior.Cache and DoNothingAndCache do not cache

Substances

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Apr 23, 2015

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Version/s: 5.0.1p1

1. Do not view the material properties in the editor before testing. If you do, the material will be cached in RAM until you restar... Read more

0
votes
Fixed

Windows: can't build WebGL on clean/new OS

WebGL

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Apr 24, 2015

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Version/s: 5.0.1f1

-e: when you have a new windows and try to build WebGL it fails at the AssemblyPatcher step. installing Visual Studio seems to fix t... Read more

0
votes
Duplicate

Unity 5.1.0b3+ crashes after clicking "Require ES3.1"

Android

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May 21, 2015

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Version/s: 5.1.0f2

Unity 5.1.0b3+ crashes after selecting "Require ES3.1" in player settings To reproduce: 1) Create new project in Unity 5.1.0b3+ (or... Read more

0
votes
Duplicate

[UNET] Multiple components sending commands prints InvokeCommand error

Networking

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May 21, 2015

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Version/s: 5.1.0f1

Reproduction steps: 1. Open attached project "UNET Bug" 2. Build the game with scene.unity included in the build 3. Launch the built... Read more

6
votes
Fixed

[AssetBundles] Loading an uncompressed AssetBundle with CreateFromMemory...

Asset Loading

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May 22, 2015

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Version/s: 5.0.2p2

Unity crashes when loading an uncompressed AssetBundle repeatedly with AssetBundle.CreateFromMemory/CreateFromMemoryImmediate. How m... Read more

0
votes
Fixed

Error on async assets load

Asset Loading

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May 22, 2015

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Version/s: 5.1.0f2

To reproduce: 1. Open GameLoader scene. 2. Run custom builder in top of Editor menu. Build->Game build and select any temp folder (... Read more

0
votes
Fixed

AudioSource.PlayClipAtPoint - removed ability to play 3D sounds

Audio

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Apr 19, 2015

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Version/s: 5.0.1f1

To reproduce: 1. Open attached project 2. Open scene 3. Press play 4. Audio Source created by AudioSource.PlayClipAtPoint is 2D a... Read more

0
votes
Fixed

NetworkReader.ReadNetworkIdentity assumes it is on client

Networking

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May 22, 2015

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Version/s:

The function NetworkReader.ReadNetworkIdentity assumes it is on client, so it uses ClientScene.FindLocalObject(). If it is on a dedi... Read more

0
votes
Fixed

[WP8.1] Keyboard rotates regardless of the application orientation settings

WP8.1

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Apr 29, 2015

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Version/s: 5.0.1f1

To reproduce: 1. Import the repro.unitypackage. It contains a scene with an input field 2. Set the Default orientation of the app to... Read more

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