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ProceduralLoadingBehavior.Cache and DoNothingAndCache do not cache
1. Do not view the material properties in the editor before testing. If you do, the material will be cached in RAM until you restar... Read more
Windows: can't build WebGL on clean/new OS
-e: when you have a new windows and try to build WebGL it fails at the AssemblyPatcher step. installing Visual Studio seems to fix t... Read more
Unity 5.1.0b3+ crashes after clicking "Require ES3.1"
Unity 5.1.0b3+ crashes after selecting "Require ES3.1" in player settings To reproduce: 1) Create new project in Unity 5.1.0b3+ (or... Read more
[UNET] Multiple components sending commands prints InvokeCommand error
Reproduction steps: 1. Open attached project "UNET Bug" 2. Build the game with scene.unity included in the build 3. Launch the built... Read more
[AssetBundles] Loading an uncompressed AssetBundle with CreateFromMemory...
Unity crashes when loading an uncompressed AssetBundle repeatedly with AssetBundle.CreateFromMemory/CreateFromMemoryImmediate. How m... Read more
Error on async assets load
To reproduce: 1. Open GameLoader scene. 2. Run custom builder in top of Editor menu. Build->Game build and select any temp folder (... Read more
AudioSource.PlayClipAtPoint - removed ability to play 3D sounds
To reproduce: 1. Open attached project 2. Open scene 3. Press play 4. Audio Source created by AudioSource.PlayClipAtPoint is 2D a... Read more
NetworkReader.ReadNetworkIdentity assumes it is on client
The function NetworkReader.ReadNetworkIdentity assumes it is on client, so it uses ClientScene.FindLocalObject(). If it is on a dedi... Read more
[WP8.1] Keyboard rotates regardless of the application orientation settings
To reproduce: 1. Import the repro.unitypackage. It contains a scene with an input field 2. Set the Default orientation of the app to... Read more
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