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Duplicate

Votes

0

Found in

5.1.0f1

Issue ID

698291

Regression

Yes

[UNET] Multiple components sending commands prints InvokeCommand error

Networking

-

Reproduction steps:
1. Open attached project "UNET Bug"
2. Build the game with scene.unity included in the build
3. Launch the built executable
4. Hit play within the Unity editor
5. Select LAN Host within the Unity editor. At this point you'll see two log messages (CmdFirstCommand and CmdSecondCommand) and everything is working correctly
6. Select LAN Client on the executable. You'll start to get the InvokeCommand errors in the Unity editor log.

  1. This is a duplicate of issue #696680

    incorrect error message invoking network Commands

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