Search Issue Tracker
Fixed
Fixed in 6000.0.61f1, 6000.2.9f1, 6000.3.0b6, 6000.4.0a2
Votes
0
Found in
6000.0.58f1
6000.2.5f1
6000.3.0b2
6000.4.0a1
Issue ID
UUM-117623
Regression
Yes
Tile Palette grid is moved after entering Play Mode
Reproduction steps:
1. Create a new Universal 2D project
2. Open Tile Palette window (Window > 2D > Tile Palette)
3. Create New Tile Palette > Create
4. Create a 2D Sprite, drag it into the Tile Palette window (Create > 2D > Sprite)
5. Enter Play Mode
6. Observe the Tile Palette grid
Actual result: Tile Palette grid gets moved
Expected result: Tile Palette grid doesn’t get moved
Reproducible with: 6000.0.45f1 (d91bd3d4e081), 6000.0.58f1, 6000.2.5f1, 6000.3.0b2
Not reproducible with: 2021.3.56f1, 2022.3.66f1, 6000.0.44f1 (101c91f3a8fb)
Reproduced on: Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment