Search Issue Tracker
Active
Under Consideration for 6000.3.X
Votes
0
Found in
6000.0.57f1
6000.2.3f1
6000.3.0b1
Issue ID
UUM-117694
Regression
No
Low FPS persists when re-entering Play mode after an extended session in a specific project
How to reproduce:
1. Extract and open the attached “IN-112321.zip” project
2. Open the Assets/Scenes/OutdoorScene.unity Scene
3. Enter Play mode
4. In the Game View, observe the gradual FPS decrease (in my case, from 250FPS to 150FPS) over a 10-minute period
5. Exit out of Play mode
6. Enter Play mode
7. Observe the FPS counter
Expected result: The FPS should return to the level observed when Play mode was first entered
Actual result: The FPS remains low and does not recover, staying at the degraded level seen after 10 minutes in Play mode
Reproducible with: 6000.0.11f1, 6000.0.57f1, 6000.2.3f1, 6000.3.0b1
Could not test with: 2023.1.0a1, 6000.0.10f1 (413673acabac) (Errors due to package compatibility. Attempting to fix the errors severely affected the project, leading to more compilation errors)
Reproducible on: Windows 11
Not reproducible on: MacOS 15.6 (Silicon)
Workarounds:
- Moving the Editor screen to a different monitor and then back returns the FPS to the level observed when Play mode was first entered
- Restarting the Editor returns the FPS to the level observed when Play mode was first entered
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Add comment