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In Progress
Under Consideration for 6000.0.X
Fixed in 6000.3.4f1, 6000.4.0a3
In Progress in 6000.4.X
Votes
0
Found in
6000.0.39f1
6000.0.54f1
6000.2.4f1
6000.3.0b3
6000.4.0a1
Issue ID
UUM-117687
Regression
No
Editor or player crashes when using a deeply nested Particle System with a sub-emitter that has multiple references
Steps to reproduce:
- Import the attached package to the URP project
- Open SubEmitterCrash Scene
- Enable Particle System 7 GO
- Observe the crash
- Reopen the editor
- Enable Particle System 7 it shouldn't crash now. If it crashes, reopen the editor again and and turn the camera away from particles before enabling Particle System 7
- Enable Particle System 7
- Save the scene
- Build Player with Development Build flag on and run it with -debugallocator argument
- Player crashes
Actual results: Editor and Player crashes
Expected results: Particle Systems are able to handle more complex scenarios and do not crash
Reproducible with versions: 6000.4.0a1
Not reproducible with versions:
Can’t test with versions:
Tested on (OS): macOS, Windows
Notes:
- Errors:
Expected particle count is wrong after UpdateModulesPreSimulationIncremental (Particle System 7)
toIndex is out of bounds after UpdateModulesPreSimulationIncremental (Particle System 7)
- I set User Prevalence to 3 because this case isn't something users would often run into, but there are similar cases that could affect them more.
- Callstacks of trunk and 6000.0.54f1 version are in the attachments
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Resolution Note (fix version 6000.3.4f1):
Fixed in 6000.3.4f1