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Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X

Fixed in 6000.4.0a3

Votes

0

Found in

6000.0.39f1

6000.0.54f1

6000.2.4f1

6000.3.0b3

6000.4.0a1

Issue ID

UUM-117687

Regression

No

Editor or player crashes when using a deeply nested Particle System with a sub-emitter that has multiple references

-

Steps to reproduce:

  1. Import the attached package to the URP project
  2. Open SubEmitterCrash Scene 
  3. Enable Particle System 7 GO
  4. Observe the crash
  5. Reopen the editor
  6. Enable Particle System 7 it shouldn't crash now. If it crashes, reopen the editor again and and turn the camera away from particles before enabling Particle System 7
  7. Enable Particle System 7
  8. Save the scene
  9. Build Player with Development Build flag on and run it with -debugallocator argument
  10. Player crashes

Actual results: Editor and Player crashes

Expected results: Particle Systems are able to handle more complex scenarios and do not crash

Reproducible with versions: 6000.4.0a1

Not reproducible with versions: 

Can’t test with versions: 

Tested on (OS): macOS, Windows

Notes:

  • Errors:

Expected particle count is wrong after UpdateModulesPreSimulationIncremental (Particle System 7)

toIndex is out of bounds after UpdateModulesPreSimulationIncremental (Particle System 7)

  • I set User Prevalence to 3 because this case isn't something users would often run into, but there are similar cases that could affect them more.
  • Callstacks of trunk and 6000.0.54f1 version are in the attachments

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