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Application.OpenURL problem with mailto on Tizen
Was able to repro this on 5.4b14 and 5.3.4f1 on Win 8.1 using the 2.4SDK, however I think this is a Tizen bug as the app that crashe... Read more
[Android] When rendering path is set to forward, materials look glitched...
Reproduction steps: 1. Open the attached reproduction project 2. Open and play the "test" scene 3. Notice that everything looks good... Read more
SetPixel bug with Generated (and possibly other) textures
To reproduce: 1. Open attached project 2. Open TransparencyBugScene 3. Notice that transparent textures generated in editor have is... Read more
[iOS][IL2CPP] Game crashes when instantiating a LegacyParticle from an A...
Steps to reproduce: 1. Open attached project 2. Open 'main' scene 3. Switch to iOS 4. Click Assets/Build AssetBundles in the menu b... Read more
[GLCore] Double datatype is allowed and produces errors in compiled code
Repro steps: 1) Open the project 2) Click on Test.shader - notice no errors are given 3) Click Compile and show code (for GLCore) 4)... Read more
[tvOS] Application with gamecenter freezes when waking AppleTV from sleep
This is tvOS bug. Radar 25826749 submitted. Reproducible with "tvOS 9.2.1 beta 3" build. Steps to reproduce: 1) Put Apple TV to sle... Read more
[D3D9] GfxDeviceD3D9::SetShadersThreadable crash when reaching a specifi...
To reproduce: 1. Download SetShadersCrash_FinalStripped.zip 3. Follow instructions in "Building and Running the SetShadersCrash Pr... Read more
[GL2][GLES2] Graphic artifacts on PBR lightning with SM2.0
Repro steps: 1) Open the project and ShaderArtifacts.scene 2) Switch platform to standalone Mac and change graphics API to OpenGL2 ... Read more
[D3D11][D3D9] RenderTexture with half format produces artifacts
Project: PixelReadingFloat project - takes temp render texture renders quad with gradient shader, samples pixels to texture and gets... Read more
PlayerSettings.useDirect3D11 obsolete - console warning message is not p...
To reproduce issue follow the steps: 1. Create new project 2. Open new scene 3. Create the script with following code and attach to ... Read more
All about bugs
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