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0
votes
Fixed

Application.OpenURL problem with mailto on Tizen

Tizen

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Apr 11, 2016

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Version/s: 5.3.4p2

Was able to repro this on 5.4b14 and 5.3.4f1 on Win 8.1 using the 2.4SDK, however I think this is a Tizen bug as the app that crashe... Read more

0
votes
Fixed

[Android] When rendering path is set to forward, materials look glitched...

Android

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Apr 11, 2016

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Version/s: 5.3.4p3

Reproduction steps: 1. Open the attached reproduction project 2. Open and play the "test" scene 3. Notice that everything looks good... Read more

0
votes
By Design

SetPixel bug with Generated (and possibly other) textures

2D

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Apr 11, 2016

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Version/s: 5.3.4f1

To reproduce: 1. Open attached project 2. Open TransparencyBugScene 3. Notice that transparent textures generated in editor have is... Read more

0
votes
Won't Fix

[iOS][IL2CPP] Game crashes when instantiating a LegacyParticle from an A...

IL2CPP

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Dec 14, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project 2. Open 'main' scene 3. Switch to iOS 4. Click Assets/Build AssetBundles in the menu b... Read more

0
votes
Fixed

[GLCore] Double datatype is allowed and produces errors in compiled code

OpenGL

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Jan 26, 2016

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Version/s: 5.3.1f1

Repro steps: 1) Open the project 2) Click on Test.shader - notice no errors are given 3) Click Compile and show code (for GLCore) 4)... Read more

0
votes
Won't Fix

[tvOS] Application with gamecenter freezes when waking AppleTV from sleep

tvOS

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Apr 05, 2016

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Version/s: 5.3.4p1

This is tvOS bug. Radar 25826749 submitted. Reproducible with "tvOS 9.2.1 beta 3" build. Steps to reproduce: 1) Put Apple TV to sle... Read more

0
votes
Fixed

[D3D9] GfxDeviceD3D9::SetShadersThreadable crash when reaching a specifi...

DirectX

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Apr 05, 2016

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Version/s: 5.2.4f1

To reproduce: 1. Download SetShadersCrash_FinalStripped.zip 3. Follow instructions in "Building and Running the SetShadersCrash Pr... Read more

0
votes
Fixed

[GL2][GLES2] Graphic artifacts on PBR lightning with SM2.0

OpenGL

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Apr 05, 2016

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Version/s: 5.3.4p1

Repro steps: 1) Open the project and ShaderArtifacts.scene 2) Switch platform to standalone Mac and change graphics API to OpenGL2 ... Read more

0
votes
By Design

[D3D11][D3D9] RenderTexture with half format produces artifacts

DirectX

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Apr 06, 2016

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Version/s: 5.4.0b12

Project: PixelReadingFloat project - takes temp render texture renders quad with gradient shader, samples pixels to texture and gets... Read more

0
votes
Fixed

PlayerSettings.useDirect3D11 obsolete - console warning message is not p...

DirectX

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Apr 06, 2016

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Version/s:

To reproduce issue follow the steps: 1. Create new project 2. Open new scene 3. Create the script with following code and attach to ... Read more

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