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[Improved Prefabs] Loading a scene with prefab instance with missing scr...
Steps:1. Open attached project2. Load "0" scene3. Enter Play mode (it loads "1" scene)==>There are two kind of the same warnings:... Read more
Errors in console on selecting lock and mute options together on a timel...
Steps To Reproduce: 1. Create/Open the attached project.2. Select the cube in the hierarchy to view it in the timeline3. Select the ... Read more
Sprite Editor border "T" and "B" fields assign their values to the wrong...
How to reproduce:1. Open the attached project (SpriteBorder.zip)2. Open the Sprite Editor Window3. Inspect the "Map__16_Checker" ass... Read more
Copyright symbol (©) causes INVALID_UTF8_STRING error when observing Sc...
To reproduce:1. Open any project2. Import my attached script (INVALID_UTF8_TEST.cs)3. Select it in Project window4. In Inspector win... Read more
Shader causes infinite "NullReferenceException" errors, even after deletion
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Look at the Console Window Expected Result: No errors appearActual Result: ... Read more
[Timeline] Playhead moves till the last deleted keyframe when recorded w...
Steps To Reproduce: 1. Open the attached project.2. Select the cube in the hierarchy.3. In the timeline record animation for 2-3 ins... Read more
Editor crashes with PrefabImporter::GenerateAssetData when importing "PB...
How to reproduce:1. Create a new project2. Open the Asset Store and search for "PBR Flower Pack"3. Download and click Import4. After... Read more
[UWP] ETW Logging Silently fails in with IL2CPP Scripting Backend
Steps to reproduce:1. Download 1084396_repro project2. Change platform to UWP3. Build project with IL2CPP backend4. Launch VS soluti... Read more
[iOS] Launch Images for iPhone XS Max missing in Editor and are not crea...
Steps to reproduce: 1. Open attached project (or create a new one)2. Build for iOS3. Open Images.xcassets/LaunchImage file4. Notice ... Read more
[iOS] CoreMotion errors on any project launched on iPhone XS/XS Max
Steps to reproduce: 1. Open attached project (or create an empty one)2. Build for iOS3. Deploy to iPhone XS or iPhone XS Max4. Notic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
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