Search Issue Tracker
Unity Crashes when vertex shader slider property value is being changed ...
How to reproduce: 1. Open Unity 2. Load user-submitted project(Demo_Unity.zip) 3. Open 'Extended_Snow_Scene.unity' scene 4. Select '... Read more
Camera.stereoTargetEye is always rendering Mono to RenderTexture
Steps to reproduce: 1. Download and open the attached project 2. Enter playmode 3. Observe the Render Texture files Expected result... Read more
[Linux Editor] ScrollView causes Crashes in Material::UnshareMaterialData()
Steps to reproduce: 1. Open the attached project 2. Open 'test' scene 3. Make sure the scroll view is visible in the scene window At... Read more
TransportLayer error message is missing a "than"
Steps to reproduce: 1. Download and open the attached project 2. Open Scene "MatchMaking" 3. enter Playmode 4. Observe Console for e... Read more
BuiltinRenderTextureType.CameraTarget points to empty buffer in CameraEv...
Steps to reproduce: 1. Download and open the attached project 2. Open Main scene 3. Uncheck "Use back Buffer" in Rendering Manager 4... Read more
[Linux Editor] The canvas panel doesn't disappear after disabling that p...
Steps to reproduce: 1. Open the attached project 2. In Hierarchy Window, Expand "Canvas" gameObject 3. Select "Panel" (child of "Can... Read more
'tex->GetWidth() == width && tex->GetHeigh is thrown when running an APP...
Steps to reproduce: 1. Open the attached project 2. Open the Scene.unity scene 3. Switch platform to Windows Store 4. Build for WSA ... Read more
Particle System ignores Transform component scale until the first transf...
Steps to reproduce: 1. Open attached “ParticleSystemScale.zip” Unity project 2. Open “Main” scene 3. Enter Play mode Expected resul... Read more
Scrolling outside Scene View causes “Screen position out of view frustum...
Steps to reproduce: 1. Create new Unity project 2. Right-click and hold mouse button in Scene View 3. Move cursor over to the Play ... Read more
[Hololens] Spatial Mesh Collider does collide with a gaze pointer after ...
Steps to reproduce: 1. Open the attached project 2. Open the main.unity scene 3. Switch platform to Windows Store 4. Build for WSA U... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map