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Memory leaking when executing SpriteAtlas.GetSprite()
To reproduce: 1. Open user's project 2. Enter Play mode 3. Observe memory usage in Profiler or Windows Task Manager Expected: memor... Read more
[Android] Visual artefacts using Postprocessing Stack and GLES2
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Graphics API is set to GLES2 in the Player Settings... Read more
[Android] Black Screen on Adreno GPU using Postprocessing Stack and GLES...
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Graphics API is set to GLES2 in the Player Settings... Read more
Significant increase in triangle and vertex count when lighting identica...
Steps to reproduce: 1. Open attached “LightingPerformance.zip” Unity project 2. Open “Main” scene 3. Enter Play mode 4. Enable Stats... Read more
[.NET] IL Offset is not available on Release builds
When Release build configuration is used in Unity, IL Offset is not available, unlike on regular .NET Release builds. Steps to repr... Read more
[Hololens] Failed to get spatial stage statics warning is thrown when bu...
NOTE: Sample project required Vuforia be installed. Steps to reproduce: 1. Open the attached project 2. Open the MainScene.unity sc... Read more
[WebGL] Timeline Animations from AssetBundle are not played
Steps to reproduce: 1. Open user attached project 2. In LoadAssetBundles.cs script at WWW.LoadFromCacheOrDownload add a bundle url ... Read more
[Editor] "Invalid Image Assertion failed" occurs when Graphics API is sw...
"Invalid Image Assertion failed" occurs when Graphics API is switched to OpenGLES2 on Windows Steps to Repro: 1. Create new project... Read more
[iOS] Artifacts are rendered on a specular surface
Steps to repro: 1. Open attached project and 'scene' scene; 2. Build and run the project to iOS player; 3. Run the app on iOS devic... Read more
Creating a new UI object in disabled canvas creates a new canvas
Steps to reproduce: 1. Create a new project 2. Create a canvas element 3. Disable the Gameobject 4. Select the canvas 5. Try to crea... Read more
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