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Console throws "Failed to destroy views: #1 Hostview" error when changin...
How to reproduce:1. Download and open attached "NavMesh_Bug4" project2. Switch Layout to "Nice"3. Switch Layout to Default Expected ... Read more
Build succeeds even with "BuildFailedException" errors
Reproduction steps: 1. Open "testing-demo.zip" project2. Build project3. See Console output ("BuildFailedException: One or more of t... Read more
PackedMemorySnapshot is missing information when .NET 4.x Scripting Runt...
How to reproduce:1. Open user-submitted project (BugReport_PackedMemorySnapshot_NET4_Scripting_Runtime.zip)2. Click "Mainmenu > E... Read more
Unable to enter Play Mode and Console is constantly throwing NullReferen...
How to reproduce:1. Download and open attached "NavMesh_Bug2" project2. Change Layout of Editor3. Observe Console and enter Play Mod... Read more
Clicking "See all in project" button and then trying to click back to th...
Steps to reproduce:- Create a new project- Open the collab dropdown and press "Start Now"- Open the collab dropdown again and press ... Read more
UWP Projects only allow specifying current target SDK as minimum support...
It should allow specifying multiple minimum OS versions and it should also default to SDK 10240 instead (just like it did in 2018.2 ... Read more
[Video] The size of a .webm format clip is shortened when imported into ...
Repro steps:1. Open user attached project2. Open scene "SampleScene"3. Observe the Game View Expected: Length matches the expected l... Read more
[Linux]Incremental Compiler mono symbol resolution error
To reproduce:Open attached project Several errors appear:"System.AggregateException: One or more errors occurred. ---> System.Typ... Read more
Trying to move the green outline on a sprite in the Sprite Editor moves ...
Repro steps:1. Open QA attached project2. Select the "blinky" sprite in the Project Window3. Open the Sprite Editor4. Deselect the s... Read more
[Performance] Larger effects add up to large serialized states and in-gr...
Repro steps (latency): 1. Open the attached VFX asset2. Drag any node3. Immediately click on a connected node.4. Observe slow respon... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned