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[TextMeshPro] SetText() call with int.MaxValue as one of its parameters ...
Reproduction steps:1. Open the attached project.2. Play the "SampleScene" Actual behavior:- You will see "This following number is w... Read more
Using HDR picker changes color when Color Space setting in Player Settin...
How to reproduce:1. Download user's attached project "HDR Picker Upgrade Test 2018.zip"2. In the project open the scene "TestScene"3... Read more
TextMeshPro Material is not loading from the Asset Bundles
If an Asset Bundle containing TMPro components references a Material that exists as a dependency in some other Asset Bundle, the com... Read more
[iOS] Screen.orientation is inverted after changing screen orientations ...
Reproduction steps:1. Open the attached project.2. Build it on an iOS device.3. Hold it in LandscapeLeft position.4. Tilt the device... Read more
Instantiating canvas from AssetBundle getting a white rectangle behind a...
To reproduce:1. Open attached project "SpriteAtlasBugNew.zip (937.8 KB)"2. Open "SampleScene.unity" scene3. Enter Play mode and pres... Read more
A single empty script in a Scene causes every project's script to be lis...
To reproduce:1. Open the QA's attached project2. Open the scene "Test". There is a Cube with an empty script on it3. Right-click the... Read more
Null reference exception when instantiating a RenderTexture with an unsu...
How to reproduce:1. Open the "RenderTexture Test.zip" project2. Press Tools > Render heightmap3. Check the console Actual result:... Read more
[XR][Stereo360] Depth buffer is miss-aligned in Forward Rendering when r...
Repro steps:1. Open user attached project2. Select GameObject "TimeLine" in the Hierarchy3. Make sure the Timeline Window is open an... Read more
Crash in UNITY_png_combine_row when using UrlTextureLoader multiple times
To reproduce:1. Open attached project “zProject_541034.zip”2. Open “Scene.unity” scene and build for iOS device3. Deploy the project... Read more
[Android] Tessellation not visible or has artifacts on devices with Adre...
Reproduction steps:1) Download and open attached project2) Go to Project Settings > Quality3) Enable Anti Aliasing (set it to 2x,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned