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Editor freezes when changing Reference Pixels Per Unit value
To reproduce: 1. Add Image 2. Change type to Tiled 3. Set Canvas Sort Order to 5 4. Set Reference Pixels Per Unit to 200 5. Editor... Read more
[UNET][Standalone] Inconsistent load order of networked objects in Edito...
Steps to reproduce: 1. open attached project '805873_54.zip' 2. build and play 3. host and join local host (using editor and standal... Read more
Initializing global MonoBehaviour using new keyword causes Unity to crash
Reproduction steps: 1. Open user attached project "Main" scene. Notice Unity is crashing 2. Comment Line 14 in CloudGen.cs script ... Read more
Changing rectangle parameters crashes unity
Steps to reproduce: 1. Run attached project. 2. Press "c" button. --- It should freeze. 3. Open "Capture" script and change 19th lin... Read more
Crash on working with scriptable object
Steps to reproduce: 1. Open attached project. 2. Open scene named "Test". 3. In the "Hierarchy" window select "Main Camera". 4. in t... Read more
JsonUtility.ToJson serializes values incorrectly
Steps to reproduce: 1) Open the latest attached project. 2) Open scene 'TestScene'. 3) Press play. The Test.cs script is used to co... Read more
ball with PhysicsMaterial2D.bounciness = 1 bounces higher with each bounce
Steps to reproduce: 1. Open attached project "bouncetest.zip" 2. Open "bounce_scene" scene 3. Run the scene 4. Notice how "ball" bou... Read more
Unity freezes after launching the project
Steps to reproduce: 1. Open the attached project. 2. Click anywhere in the editor. The editor freezes and the program is not respo... Read more
HideFlags.NotEditable Inspector isn't obeying flag on prefab instance
Steps to reproduce: 1) Download attached project " Unity5_BugReport_HideFlags_NotEditable.zip" and open in Unity. 2) In Project tab... Read more
Inspector allows to select non-callable methods on button onClick() events
Steps to reproduce: 1. Open "case 809424 repro" project 2. Open "test" scene 3. Select Canvas>Button object in hierarchy 4. Select o... Read more
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