Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0b22
Issue ID
809029
Regression
No
Initializing global MonoBehaviour using new keyword causes Unity to crash
Reproduction steps:
1. Open user attached project "Main" scene.
Notice Unity is crashing
2. Comment Line 14 in CloudGen.cs script which initializes new PlayerManager() (which is also a MonoBehaviour)
3. Reopen user attached project "Main" scene.
Unity should be running fine.
Reproduced on: 5.3.5p6, 5.4.0b22, 5.4.0b24
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment