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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

2

Found in

5.3.5f1

Issue ID

805873

Regression

No

[UNET][Standalone] Inconsistent load order of networked objects in Editor and Build

Networking

-

Steps to reproduce:
1. open attached project '805873_54.zip'
2. build and play
3. host and join local host (using editor and standalone, order doesn't matter)
4. select join on both
5. check console and built game output_log

Expected: Awake should be run in the same order on both, editor and standalone
Actual: Editor: Scene > player > player || Standalone: player > player > scene

Comments (2)

  1. moco2k

    Nov 18, 2016 15:13

    I can confirm this issue. For example, I encounter the problem that networked callbacks like OnStartServer and OnStartLocalPlayer on player objects are called before Awake functions of networked objects which are pre-placed in the scene. However, this is only the case in standalone builds but not in the editor.

  2. Erik-Sombroek

    Jul 13, 2016 09:36

    This error started to appear for me when i switched from non developer build to developer build, after that that even switching back to a non developer build made this error appear.
    Very strange.

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