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[iOS] Few Japanese-Kana keyboard buttons do nothing on iPhone
Repro steps: 1) Add Japanese-Kana keyboard in your iPhone settings 2) Open, build and run the project on an iPhone 3) Change the key... Read more
[UNET] passing unsupported arguments crashes the host
Reproduction steps: 1. Open "Unet Test Project" 2. Open "Main" scene 3. Build project 4. In editor - play scene and click "host" 5. ... Read more
Texture2D.SetPixels crashes Unity if texture's height is set to 0
Steps to reproduce: 1. Open attached project's scene "MusicLensHL" (Assets/Scenes) 2. Play the scene. 3. Unity crashes. (most of the... Read more
[iOS] Application crashes when UnityWebRequest.Abort is called right bef...
Steps to reproduce: 1. Open attached project 2. Switch to iOS and build the project 3. Build and deploy the Xcode project to an iOS... Read more
Shadowmap matrices are not set before LightEvent.AfterShadowMap is trigg...
Repro steps: 1) Open the project and [Moonshine].scene 2) Notice the volumetric lighting in the scene 3) Play and try moving around ... Read more
Blinking inspector component after folding other component field
Steps to reproduce: 1. Open the attached project and open "RainbowOverlayTest" scene 2. In the hierarchy select Canvas > Image 3. Ex... Read more
Progress bar does not show while hashing assets
How to reproduce: 1. Open the attached project 2. Select Unity Support -> "Create 100 x 100Mb Text Files" from the top menus 3. Sele... Read more
OSX 10.10 standalone player app icon keeps bouncing when using -batchmode
How to reproduce: 1. Open project from case 702370 2. Build to OSX standalone 3. Run on OSX 10.10 with the -batchmode argument - N... Read more
[Metal][Mac] Standalone crashes when changing Quality Settings at runtim...
Standalone crashes when changing Quality Settings on runtime if built using Metal graphics API. 1. What happened The Standalone pl... Read more
[Terrain][Lightmap] Building lightmap for big terrain freezes editor
Steps to reproduce: 1. open users attached project 2. build lightmaps - starts using too much memory causing computer to be unusuab... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IL2CPP metadata allocates more memory when testing with 2022.3 compared to 2021.3
- Lighting Window open reference button links to documentation for wrong Editor Version
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened