Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.3.4f1
Issue ID
790833
Regression
Yes
[iOS] Application crashes when UnityWebRequest.Abort is called right before the downloading starts
Steps to reproduce:
1. Open attached project
2. Switch to iOS and build the project
3. Build and deploy the Xcode project to an iOS device
4. Click 'Start Download'
5. Click 'Abort Download' immediately before the download starts (while the progress is at 0%)
6. Application crashes
Note: Does not crash if you wait for the download to start and the hit 'Abort Download'.
Does not reproduce with 5.3.0f4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment