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[Sprite Shape Profile] Bevel size value doesn't reset to zero once it's ...
Bevel size value doesn't reset to zero once it's updated Steps to Repro: 1. Open/Create project > project window > right click 2. ... Read more
[Sprite Shape Profile] Clicking on doc button in Editor opens a "missing...
Clicking on doc button in Editor opens a "missing page error" page for 'Sprite Shape Profile' & 'Sprite Shape Controller' Steps to ... Read more
[WSA] Internal compiler error is thrown when building an UWP app with "C...
Steps to reproduce: 1. Open the attached project 2. Open the scene.unity scene 3. Switch platform to Windows Store 4. Build for WSA ... Read more
Setting invalid values in a RectTransform doesn't throw any errors and l...
It is possible for the user to set 'Inifinity' and 'NaN' values in a RectTransform which can lead to obscure behaviour. It's pretty... Read more
Profiler search results contain unrelated data
When using the search function in the profiler I'm getting inconsistant results compared to Unity 2017.1 and 2017.2. When searchin... Read more
Game object position will be updated on additional axis when moving two ...
Steps to reproduce: 1. Create a new project. 2. Create an empty game object 3. Rotate the object 90 around the y-axis in the inspect... Read more
.NET 4.6 Scripting runtime: Unity executable hangs when running tests in...
To reproduce: Run the attached project with the following command line "<your path to Unity Editor>\Unity.exe" -projectPath "<your p... Read more
[API] Lightmap Settings cannot be set via code
It's not possible to set all of the bake settings via scripting. An example is the LightmapSettings.lightmapsMode property, which c... Read more
Scene.buildIndex returned after building project ignores inactive Scenes...
Steps to reproduce: 1. Open attached project 2. Load Scene "B" 3. Make sure Scene "A" is unticked in File>Build Settings 4. Enter Pl... Read more
[.NET Backend] Changing backends is impossible without killing Unity.exe...
To reproduce: 1) Create new project 2) Go to Player Settings 3) Change scripting backend to .NET 4.6 and agree to restart Expected:... Read more
All about bugs
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