Search Issue Tracker
Errors when scaling an image outside the scene view area
Steps to reproduce : - import the project attached- open the scene- try to scale the sprite outside the scene view edges and notice ... Read more
[Tilemap] Painted tilemap disappears from Scene View when dragging the s...
Steps to reproduce: 1. Open attached project (tilemap-gone.zip)2. Open 'TilemapTest' scene3. Focus on the 'Grid' game object so it's... Read more
Hierarchy window disappears sometimes
Repro steps:- open this project and the Sample Scene- use the tile palette to paint some tiles, remove some tiles and go into play m... Read more
[Video] Editor crashes on changing "Spatial Setting" for ".webm" formats
Editor crashes on changing "Spatial Setting" for ".webm" formats Steps to Repro:1. Open the attached or create a new project2. Impor... Read more
[Animation2D] ArgumentOutOfRangeException when undoing bone structure in...
How to reproduce:1. Open the attached project2. Select panda sprite and open Sprite Editor3. Select one of the pandas and switch to ... Read more
Video component volume controls are not working
The video is still audible after enabling mute and setting its volume to zero Steps to Repro1. Open the attached or create a new pro... Read more
[Editor] Scale handle disappears in Game view after increasing the scale...
[Editor] Scale handle disappears in Game view after increasing the scale factor from display settings of the monitor. Steps to Repro... Read more
[Terrain] Gameobject prefab as a tree shows shadow artifacts on zooming out
Gameobject prefab, when painted as a tree on terrain, shows shadow artifacts on zooming out when billboard starts to draw Steps to R... Read more
[TreeCreator][Tree Editor] properties are not changing under distributio...
Properties are not changing under distribution, geometry, shape settings and shadow caster resolution is not changing under material... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open