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Fixed in 2019.1.X

Fixed in 2018.3.X



Found in


Issue ID




[Tilemap] Painted tilemap disappears from Scene View when dragging the scene view to the right



Steps to reproduce:

1. Open attached project (
2. Open 'TilemapTest' scene
3. Focus on the 'Grid' game object so it's in the middle of the scene view
4. Drag the scene view to the right slowly
5. Notice that the entire tilemap disappears in the scene view, as if it's being culled too early (see attached gif)

You can still paint on the tilemap, tiles just aren't visible in scene view (can be seen in gif as well).
Doesn’t happen on Rectangular and Hexagonal tilemaps, only 'Isometric' & 'Isometric Z as Y' are affected.
Affected by the ‘Cell Swizzle’ parameter on the ‘Grid’ component, if changed to something like ZXY - disappears when moving the scene view down, not right.

Reproduced: 2018.3.0a1, 2018.3.0a11

Comments (1)

  1. ExNinja

    Nov 07, 2022 02:49

    This *still happens* in Unity 2020.3.38f1 when copying a Grid and Tilemap from one scene to another. However, if this does happen to you:
    1. Select the Grid
    2. Set the Cell Swizzle to something other than XYZ
    3. Set the Cell Swizzle back to XYZ
    4. Somehow, magically, that fixes the bug. :/

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