Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a11
Issue ID
1077673
Regression
No
[Tilemap] Painted tilemap disappears from Scene View when dragging the scene view to the right
Steps to reproduce:
1. Open attached project (tilemap-gone.zip)
2. Open 'TilemapTest' scene
3. Focus on the 'Grid' game object so it's in the middle of the scene view
4. Drag the scene view to the right slowly
5. Notice that the entire tilemap disappears in the scene view, as if it's being culled too early (see attached gif)
Notes:
You can still paint on the tilemap, tiles just aren't visible in scene view (can be seen in gif as well).
Doesn’t happen on Rectangular and Hexagonal tilemaps, only 'Isometric' & 'Isometric Z as Y' are affected.
Affected by the ‘Cell Swizzle’ parameter on the ‘Grid’ component, if changed to something like ZXY - disappears when moving the scene view down, not right.
Reproduced: 2018.3.0a1, 2018.3.0a11
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor opens when the window is closed right after launch
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
ExNinja
Nov 07, 2022 02:49
This *still happens* in Unity 2020.3.38f1 when copying a Grid and Tilemap from one scene to another. However, if this does happen to you:
1. Select the Grid
2. Set the Cell Swizzle to something other than XYZ
3. Set the Cell Swizzle back to XYZ
4. Somehow, magically, that fixes the bug. :/