Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a11
Issue ID
1077673
Regression
No
[Tilemap] Painted tilemap disappears from Scene View when dragging the scene view to the right
Steps to reproduce:
1. Open attached project (tilemap-gone.zip)
2. Open 'TilemapTest' scene
3. Focus on the 'Grid' game object so it's in the middle of the scene view
4. Drag the scene view to the right slowly
5. Notice that the entire tilemap disappears in the scene view, as if it's being culled too early (see attached gif)
Notes:
You can still paint on the tilemap, tiles just aren't visible in scene view (can be seen in gif as well).
Doesn’t happen on Rectangular and Hexagonal tilemaps, only 'Isometric' & 'Isometric Z as Y' are affected.
Affected by the ‘Cell Swizzle’ parameter on the ‘Grid’ component, if changed to something like ZXY - disappears when moving the scene view down, not right.
Reproduced: 2018.3.0a1, 2018.3.0a11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
ExNinja
Nov 07, 2022 02:49
This *still happens* in Unity 2020.3.38f1 when copying a Grid and Tilemap from one scene to another. However, if this does happen to you:
1. Select the Grid
2. Set the Cell Swizzle to something other than XYZ
3. Set the Cell Swizzle back to XYZ
4. Somehow, magically, that fixes the bug. :/