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[iOS][GLES2] Artifacts appears on shadows when useScreenSpaceShadows = 1
1. Open project from link below 2. Set useScreenSpaceShadows to 1 in GraphicsSettings.asset 3. Build to iOS with GLES2 4. Create new... Read more
[iOS] Crash with 'gpus_ReturnGuiltyForHardwareRestart' when running GLES...
To Reproduce: 1. Build and run the linked project (see comment) on GLES2 or GLES3. 2. Switch the scenes by clicking the "Next Scene... Read more
iOS: "Shader compilation failed" error in the log
- Create new empty project - Build it for iOS (with any backend Mono or IL2CPP) - Run on a device - See an error in the xCode log (f... Read more
Lightmap UV's are packed differently between platforms OSX/PC 64bit/PC 3...
Steps to reproduce: 1. Open the "MiniRepo.zip" project 2. Load the scene named PeteLightScene.unity 3. Build lightmaps 4. Repeat sam... Read more
[UWP] Flickering when navigation bar appears on screen
To reproduce: 1. Build and run attached project 2. Wait util scene will finish loading 3. Swipe up to open Navigation bar 4. Notice... Read more
[GI][OSX] Spot light bounce intensity inconsistent between Win and OSX
Spot light bounce intensity is inconsistent between Windows & OSX (Windows appears to be correct) when spot light has narrow angle. ... Read more
tex2Dlod colors turn black with RenderTexture when switching to fullscre...
Reproduction steps: 1. Open user attached project, make sure OpenGLCore is on top of Graphics API list in PlayerSettings 2. Build th... Read more
[Bugreporter][Windows]Backslashes in path are shown only in auto-attachm...
1. What happened If Unity crashes, auto-attached files are shown with backslash in path (like D:\FTP5.4b15\.....). Manually attache... Read more
[tvOS] PlayFullScreenMovie broken on Apple TV
To Reproduce: 1. Build and run the attached project on an Apple TV. 2. Click PlayVideoMinimal to play a video (or any other mode). ... Read more
Tizen debugger doesn't work for PC
This has returned in 5.4.0b16. I need to see how far it regresses still. Right now, exhibited behavior is this: 1) Launch a proje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
- [Linux] "Failed to find a suitable OpenCL device, baking cannot use GPU lightmapper." error thrown in the Console window when creating new project using VR Template
- [iOS] Static Batched meshes have increased in size
- Crash on SpriteRenderer::SetupProperties when opening a specific project