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[GI] Particle lights are no longer working
Steps to reproduce: 1. Open [Particles] FTP (from collab)2. Open 18_LightsModule scene3. Get everything previewing in edit mode by s... Read more
UWP CPP projects report not having a splash screen set which fails deplo...
1. open attached project2. build project to UWP - IL2CPP3. Deploy the project to Hololens DEP8000 : Unexpected deployment failure : ... Read more
RaycastHit.normal ignores Physics.queriesHitBackfaces when Raycasting a ...
How to reproduce:1. Open User Attached project2. Open "RayScene" Scene3. Observe the ray casted from the bottom cube Expected result... Read more
[Particle system] Particles with the Render alignment set to "Facing" ac...
Particles with the Render alignment set to "Facing" act incorrectly with directional lights. They take position into account when pr... Read more
[Android] java.util.HashMap call crash when running built application
To reproduce:1. Open user's project2. Build it for Android3. Launch the application Expected: application doesn't crashActual: appli... Read more
[iOS] Xcode project building doesn't start when using 'Build & Run' in 2...
Steps to reproduce: 1. Open attached project (or create a new one and switch to iOS/AppleTV)2. 'Build & Run' the project3. Notic... Read more
Resetting camera component to defaults does not reset the Camera FOV Axi...
Steps to reproduce:1. Open new project2. Check the Camera component field "FOV Axis" (Should be Vertical)3. Set it to Horizontal4. I... Read more
Camera FOV tooltip does not reflect information based on what Axis is se...
Steps to reproduce:1. Create new project2. Check the Camera component FOV axis (should be vertical)3. Hover over Camera FOV and read... Read more
ProBuilder deletes all but one of the selected Polyshapes when 'Merge Ob...
How to reproduce:1. Open submitted project (ProBuilder_Merge)2. Open the 'SampleScene' scene3. Select the two Polyshapes and use the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject