Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2017.4.3f1
Issue ID
1064480
Regression
No
Deprecated UnityEngine.AssetModificationProcessor should be removed
How to reproduce:
1. Open attached project "Deprecated AssetModificationProcessor"
2. Open "Dep" C# script in the root Assets folder
3. Observe that AssetModificationProcessor is deprecated
Expected result: AssetModificationProcessor class is inherited from UnityEditor namespace and it is not deprecated
Actual result: AssetModificationProcessor is inherited from an unknown source and it is deprecated. UnityEngine nor UnityEditor namespaces are used
Reproducible with: 2017.2.4f1, 2017.4.13f1, 2018.1.9f2, 2018.2.13f1, 2018.3.0b6, 2019.1.0a5
Note: Both UnityEngine.AssetModificationProcessor and UnityEditor.AssetModificationProcessor classes reference "..\Editor\Data\Managed\UnityEditor.dll"
Workaround: Inherit "UnityEditor.AssetModificationProcessor" instead of "AssetModificationProcessor"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a4