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Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.3.X
Votes
1
Found in
2018.2.10f1
Issue ID
1086548
Regression
No
RenderToCubemap offsets shadows when the material on the mesh has GPU Instancing enabled
How to reproduce:
1. Open attached project "CubeMap.zip" and scene "SampleScene"
2. Enter Play mode
3. While the Game view is active press "Spacebar" ("Spacebar" renders the CubeMap)
4. Stop Play mode
5. In Project window -> Assets, double-click "capture" image and observe it (refresh asset folder if the "capture" image is not seen)
Expected result: a cube map is captured without any casualties
Actual result: the shadows of the cubemap are offset and seen through other poles
Reproducible with: 2018.1.9f2, 2018.3.0b6, 2019.1.0a5
Could not test with: 2017.2.4f1, 2017.4.13f1 (due to RenderToCubemap requiring different arguments)
Comments (1)
-
RichardTVDM
Oct 24, 2018 13:11
This same issue also affects mesh in the resulting CubeMap.
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