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Fixed in 2020.2.X

Fixed in 2019.4.X, 2020.3.X



Found in


Issue ID




RenderToCubemap offsets shadows when the material on the mesh has GPU Instancing enabled



How to reproduce:
1. Open attached project "" and scene "SampleScene"
2. Enter Play mode
3. While the Game view is active press "Spacebar" ("Spacebar" renders the CubeMap)
4. Stop Play mode
5. In Project window -> Assets, double-click "capture" image and observe it (refresh asset folder if the "capture" image is not seen)

Expected result: a cube map is captured without any casualties
Actual result: the shadows of the cubemap are offset and seen through other poles

Reproducible with: 2018.1.9f2, 2018.3.0b6, 2019.1.0a5
Could not test with: 2017.2.4f1, 2017.4.13f1 (due to RenderToCubemap requiring different arguments)

  1. Resolution Note (fix version 2020.2):

    Fixed in: 2021.1.0a8

  2. Resolution Note (fix version 2020.3):

    Fixed in 2020.3.21f1

  3. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.32f1

Comments (1)

  1. RichardTVDM

    Oct 24, 2018 13:11

    This same issue also affects mesh in the resulting CubeMap.

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