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Fixed in 2020.2.X

Planned for 2019.4.X, 2020.3.X

Votes

1

Found in

2018.2.10f1

Issue ID

1086548

Regression

No

RenderToCubemap offsets shadows when the material on the mesh has GPU Instancing enabled

Camera

-

How to reproduce:
1. Open attached project "CubeMap.zip" and scene "SampleScene"
2. Enter Play mode
3. While the Game view is active press "Spacebar" ("Spacebar" renders the CubeMap)
4. Stop Play mode
5. In Project window -> Assets, double-click "capture" image and observe it (refresh asset folder if the "capture" image is not seen)

Expected result: a cube map is captured without any casualties
Actual result: the shadows of the cubemap are offset and seen through other poles

Reproducible with: 2018.1.9f2, 2018.3.0b6, 2019.1.0a5
Could not test with: 2017.2.4f1, 2017.4.13f1 (due to RenderToCubemap requiring different arguments)

  1. Response avatar

    Resolution Note (fix version 2020.2):

    Fixed in: 2021.1.0a8

Comments (1)

  1. 3257904435515a16b05238d1e6ed04d8?d=mm

    RichardTVDM

    Oct 24, 2018 13:11

    This same issue also affects mesh in the resulting CubeMap.

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