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[Timeline] Changes in inline curve editor aren't applied immediately for...
Steps to reproduce: 1. Open attached “CurveEdit.zip” Unity project 2. Open “Test” scene 3. Select “Director” object in Hierarchy 4. ... Read more
[2D] No warning to user when a sprite in both master and variant atlases...
After clarification with Kuan, the issue now is that: When a master and variant atlas are both "Include in Build" enabled, and ther... Read more
[UI] 'Cancel' button is shifted right after resizing Lighting Window dur...
Steps to repro: 1. Open attached project and 'test' scene; 2. Open Lighting Setting windows (Window>Lighting>Settings); 3. Click 'G... Read more
Non-recursive AssetDatabase.GetDependencies() returns incorrect items on...
To reproduce: - open project - open Maintainer through the Tools > Code Stage > Maintainer > Show menu - switch to the Usages Finder... Read more
Decimal mark (point) not selectable in Android Build for older Android d...
Steps to reproduce: 1. Open attached project "Ui bug.zip" 2. Build for Android with specific old device(s) 3. Tap the input field to... Read more
[Shaders] Semi-transparent Render Textures becomes a bit lighter than ex...
To reproduce: 1. Open project 2. Play scene Expected: both quads with 'smoke clouds' will be identical Actual: right quad is a bit ... Read more
Linux Download Assistant Deletes installation folders and data inside it...
Steps to reproduce: 1. Download the download assistant: http://beta.unity3d.com/download/2ca68d182788/public_download.html 2. Open t... Read more
[Vuforia] World Center Mode - CAMERA ignores AR camera's rotation when ...
This makes it impossible to set the scene in such way, that ImageTarget would be projected on X-Z axis with the camera above with t... Read more
Parenting object when Inverse Kinematic is used causes physical object s...
To reproduce: 1) Open attached project and scene 2) Play it Expected steps: 3) Click Start IK 4) Click Stop IK - notice the hand mo... Read more
[SceneView] SceneView picking is inconsistent and does not allow clickth...
Steps to reproduce: 1. Open user attached project 2. Open sceneview_picking_with_prefabs 3. Select the child "only_water_pickable_00... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “ArgumentOutOfRangeException“ error when selecting 'TMP_InputField' content using keyboard in WebGL build
- Colliders are shown with incorrect scale when observed through the Physics Debugger Collision Geometry view
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode