Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.1.0a7
Issue ID
976360
Regression
No
[UI] 'Cancel' button is shifted right after resizing Lighting Window during PLM baking
Steps to repro:
1. Open attached project and 'test' scene;
2. Open Lighting Setting windows (Window>Lighting>Settings);
3. Click 'Generate Lighting' button;
4. Resize the Lighting tab by clicking and dragging its left edge to the rightmost side;
5. Observe the baking control buttons under the 'Debug Settings' section.
Expected result:
All baking control buttons are visible after resizing the Lighting tab. See attached expected.png screenshot.
Actual result:
'Cancel' button is shifted to the right and partially not visible. See attached actual.png screenshot.
Notes:
- Reproducible in 2018.1.0a7, 2017.3.0f2, 2017.2.1f1, 2017.1.2p4;
- Reproducible on Windows and macOS;
- Reproducible only for PLM apparently because of additional 'Force Stop' button appearing when it's set; not reproducible for Enlighten.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Execution errors when using GPU occlusion culling with 'Opaque Objects' frame setting disabled on a Camera
- Animator window: “Delete” menu item not greyed out for Base Layer context menu
- Resetting “PC_RP Asset (Universal Render Pipeline Asset)” causes Game view to become black and throws Renderer and NullReference errors in the Console window
- [Mobile] Player Crash on scripting_invoke_profiler_begin when the built Player Scene has an empty UIDocument and is built on IL2CPP
- Unnecessary Warnings are logged when running Player with -batchmode -nographics
Add comment