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GPU Skinning corrupts rigged mesh on Adreno GPU's from Unity 5.3
Meshes are not rendered properly on Adreno devices from Unity 5.3 when GPU Skinning is enabled Read more
Argumen Exception when clicking a mesh in the Advanced Inspector plugin
Steps to reproduce : - import the Advanced Inspector package https://www.assetstore.unity3d.com/en/#!/content/18025 - create a cube... Read more
Error when focusing Unity after switching to another window while having...
Steps to reproduce : - import the Advanced Inspector package https://www.assetstore.unity3d.com/en/#!/content/18025 - create a cube... Read more
NullReferenceException when clicking on the camera while having Advanced...
Steps to reproduce : - import the Advanced Inspector plugin https://www.assetstore.unity3d.com/en/#!/content/18025 - click on the M... Read more
StringReader reads files extremely slowly
Reproduction steps: 1) Open "StreamReaderBug2" project 2) Open StreamReaderBug scene 3) Play scene 4) Watch console output Expected... Read more
Android renderer doesn't change shader between ETC1+Alpha and RGBA sprit...
When you have two sprites on single scene: one with ETC1+Alpha texture and another for example with truecolor texture you will see t... Read more
Editor crashes in tlsf_free during Animator deactivation
How to reproduce: 1. Open attached project 2. Open scene GameScene.unity 3. Play the scene 4. Play the game until the first death ... Read more
[Compiler] Sending enum cast to Method that expects an enum fails to com...
Steps to reproduce: 1) open users project - check console Expected: It should either work or give a better error message Error: U... Read more
[UNET] SyncListStruct.Clear isn't synced to clients if the object was di...
Steps to reproduce: 1) Open users attached project 2) Build and run as Server, Editor - client (connect client within 5secs of start... Read more
Compiler error when compiling class with a constructor that takes an enu...
To reproduce: 1. Open attached project 2. Notice compiler error in console This project contains a single, simple class. It has va... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System 'Texture Sheet Animation' does not react to changes when changing textures in HDRP
- Asset instance duplicates when there is no dependency duplication between asset bundles
- The list remains orderable when NonReorderableAttribute is used
- The Physics Debugger displays incorrect Collision Volume when compared to its Collider bounds
- Errors are thrown when using stacking cameras with two different Renderer2DData