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Texture re-import via script takes inordinately long
Steps to reproduce: 1. Open the attached project. 2. Go to build settings and set it to Android platform and 'Texture Compression' ... Read more
[Unet] non-zero netId error after certain lobby example use-case scenario
Steps to reproduce: 1. Open attached project 2. Build and run this project 3. Play in editor 4. Press "play and host" in editor and ... Read more
[Shuriken] Size over lifetime defaults to Z axis
1. Open Scene1 from attached project. 2. Create a new particle system. 3. Select Size over lifetime. 4. Observe how the default axis... Read more
[Shuriken] SubEmitters not inheriting parent velocity when using Inherit...
Repro steps: 1. Open Scene1 from attached project. 2. Select Particle System from the Hierarchy to preview it. 3. Observe how upon d... Read more
Alpha channel ignored when using ETC1 compression.
Steps to reproduce: 1. Open attached project "ETC1_Bug.zip" 2. Open "Test" scene 3. Open build settings, switch to Android. 4. Set ... Read more
Image Effects are not updated in Scene view with ImageEffectAllowedInS...
Reproduction steps: 1. Open the project. 2. Open the "Beautify\Demos\Demo1\Demo1" scene 3. Select "Main Camera" gameobject so you ca... Read more
Android IL2CPP - WebRequest.Create fails for HTTP on .Net 2.0 (full)
Reproduction steps: 1) Open user's attached project 2) Make sure that IL2CPP and .NET 2.0 (not subset) are selected 3) Build and run... Read more
Circular code reference in Editor script causes immediate crash without ...
Steps to reproduce: 1. Open user attached project 2. Click on Tools -> ProblemView menu option. Notice that Unity is instantly... Read more
UNetWeaver throws null reference exception when generic type struct is b...
Steps to reproduce: 1. Open "Bugs" project -- Project opens with multiple error messages Results: UNetWeaver throws null reference ... Read more
[iOS] Crash in AGXMetal`AGX::Framebuffer<AGX::G3::Encoders, AGX::G3::Cla...
Steps to reproduce: 1) Open the attached project. 2) Build for iOS. 3) Open the Xcode project and go to 'Build Phases' > Expand 'Lin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 2022.3.X: Flickering of HDRP Directional Light shadows with DirectionalMixedCachedShadows when in an Entities Graphics rendered Subscene
- "Objects are trying to be loaded during a domain backup." errors on entering Playmode
- Transform Node does not have outputs when it is created
- Changing the Default Icon does not change the executable's icon when re-building the project
- Texture is stored upside down when using Blit