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ListView with VirtualizationMethod set to DynamicHeight hides items when...
Reproduction steps:1. Open project “ListViewBug”2. Select “Directional Light” in the Hierarchy3. Expand one of the ListView items in... Read more
Memory leak warning shows up in the Console when adding an Animator Cont...
How to reproduce:1. Open the attached project “Test.zip“2. Select the “Cube“ prefab3. Disable and re-enable the “Animator“ Component... Read more
GameObject is pink if using a Material with a Diffusion Profile and havi...
How to reproduce:1. Open the attached project “VolumeBugFinal.zip“2. Open the “OutdoorsScene“ Scene3. Observe the “Capsule“ GameObje... Read more
NativePlugins fail to build when Building for Windows ARM64
How to reproduce:1. Open the “Unity Project” project2. Open the “Sample Scene”3. Build the project Expected result: project is built... Read more
Custom Shader is rendered differently in Build
Reproduction steps:1. Open the attached “ml.zip“ project2. Open the “SampleScene” scene3. Build And Run the project4. Observe the Bu... Read more
Material Upgrade pop-up appears on opening 3D(URP) and 2D (URP) Sample T...
Repro: Open the HUB Start a new project with the 3D Sample URP template - and 2D Sample URP Notice that there's a pop-up that warns ... Read more
“No catalog text assets where found in bundle” error is logged when Comp...
How to reproduce:1. Open the “Catalog_Bundle_Bug” project2. Open the “SampleScene”3. Enable Hosting Service on any port (Window >... Read more
“Invalid header data!!!” error is logged when Build Remote Catalog is used
How to reproduce:1. Open the “InitializeAsync_Bug” project2. Open the “SampleScene”3. Enable Hosting Service on any port (Window >... Read more
Internal State Corruption thrown when adding and removing many entities ...
How to reproduce:1. Open the “Internal_State_Corruption_Bug” project2. Open the “SampleScene”3. Enter Play Mode and Observe the Cons... Read more
Setting ulong's and uint's values to negative is possible through the In...
Reproduction steps:1. Open the attached “BugSerializedCopy.zip” project2. Select the “Assets/A.asset” ScriptableObject from the Proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor