Search Issue Tracker
Fixed
Fixed in 2022.3.8f1, 2023.1.9f1, 2023.2.0a1
Votes
5
Found in
2022.2.16f1
2023.1.0b13
2023.2.0a11
2023.3.0a3
Issue ID
UUM-33327
Regression
Yes
Memory leak warning shows up in the Console when adding an Animator Controller to an "Animator" Component of a prefab
How to reproduce:
1. Open the attached project “Test.zip“
2. Select the “Cube“ prefab
3. Disable and re-enable the “Animator“ Component
Expected result: There is no leak warning in the Console
Actual result: “[Worker0] Internal: There are remaining Allocations on the JobTempAlloc. This is a leak, and will impact performance“ warning in the Console
Reproducible with: 2022.2.0a14, 2022.2.16f1, 2023.1.0b13, 2023.2.0a11
Not reproducible with: 2020.3.47f1, 2021.3.23f1, 2022.2.0a13
Reproduced on: macOS 13.0.1 (Intel), Windows 11 (by reporter)
Note: Might need to create and attach a new Animator Controller to the “Animator” Component of the prefab to reproduce the issue
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
horeaper
Jan 25, 2024 11:01
not fixed, still happens in 2022.3.15
rodriguezeidner
Sep 30, 2023 01:01
Something similar happening here, I'm using a scriptable object to contain an Animator Controller and a object with a script to change the animator controller in game depending on the chosen scriptable object, and since I added that there's a memory leak.