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GUI.Toolbar offset in PropertyDrawer in ScrollView
Steps to reproduce: 1. Download and open attached project "GUI_Toolbar.zip" 2. Make sure Inspector window is small enough to have sc... Read more
[Metal] Artifacts appear on object when cubemap is sampled with shader o...
1. Open attached project 2. Build to iOS with Metal 3. Plane on the right side will have artifacts Read more
On new org on enabling Multiplayer - it is unable to accept EULA
Reproduces on both Staging and Production I have a few orgs, for one org which I use all the time - everything is ok, but for anoth... Read more
[Delegates] null Delegate.Target == null returns false
Steps to reproduce: 1. open users attached project 2. make new gameObject 3. attach "delegateTargetTest" script 4. play scene - Che... Read more
[ColorPicker] Color doesn't update for the material when color picker po...
Reproduction steps(GIF attached): 1. Open attached project. 2. Select "DA_ColorEdit_00_body" material inside "TestSBS > DA_ColorEdit... Read more
[UNETServerDll] No error message when NetLibraryManager.Send() is failed
Steps: 1. Open attached solution 2. Build 3. Run "Server.exe" ==> "Server started: 9999" message appears in console 4. Run "ClientG... Read more
[UNETServerDll] Each next "connect" occupies more memory than previous one
Steps: 1. Open attached project in VS 2015 2. Run ClientGUI project ==> Diagnostic tab shows the amount of occupied memory (46 MB) ... Read more
[UNETServerDll] Send callback is not invoked after NetLibraryManager.Sen...
Steps: 1. Open attached solution 2. Build 3. Run "Server.exe" ==> "Server started: 9999" message appears in console 4. Run "ClientG... Read more
[iOS][MT] Crash when trying to render with multiple iOS devices to the s...
To Reproduce: 1. Open and run the attached project with Metal. 2. Connect one device to an Apple TV (other AirPlay Server) and clic... Read more
[UNETServerDll] Attempt to connect to server while client is intensively...
Steps: 1. Open attached solution 2. Build 3. Run "Server.exe" ==> "Server started: 9999" message appears in console 4. Run "ClientGU... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System 'Texture Sheet Animation' does not react to changes when changing textures in HDRP
- Asset instance duplicates when there is no dependency duplication between asset bundles
- The list remains orderable when NonReorderableAttribute is used
- The Physics Debugger displays incorrect Collision Volume when compared to its Collider bounds
- Errors are thrown when using stacking cameras with two different Renderer2DData