Search Issue Tracker
By Design
Votes
1
Found in
2018.2.9f1
Issue ID
1087512
Regression
No
Rotation constraints are applied in World Space when the parent of the constrained object is rotated with AddForceAtPosition()
How to reproduce:
1. Open the user's project
2. Enter Play Mode
Expected result: Rigidbody rotation constraints are applied in Local Space
Actual result: Rigidbody rotation constraints are applied in World Space
Reproducible with: 2017.4.12f1, 2018.1.9f2, 2018.2.11f1, 2018.3.0b5, 2019.1.0a3
Note: Works as expected when rotation is applied through transform.Rotate()
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
AddForceAtPosition produces different rotation behaviour than MoveRotation in this case.