Search Issue Tracker
By Design
Votes
1
Found in
2018.2.9f1
Issue ID
1087512
Regression
No
Rotation constraints are applied in World Space when the parent of the constrained object is rotated with AddForceAtPosition()
How to reproduce:
1. Open the user's project
2. Enter Play Mode
Expected result: Rigidbody rotation constraints are applied in Local Space
Actual result: Rigidbody rotation constraints are applied in World Space
Reproducible with: 2017.4.12f1, 2018.1.9f2, 2018.2.11f1, 2018.3.0b5, 2019.1.0a3
Note: Works as expected when rotation is applied through transform.Rotate()
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
AddForceAtPosition produces different rotation behaviour than MoveRotation in this case.