Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.2.0a7
2018.2.1f1
Issue ID
1082159
Regression
Yes
[iOS] Depth Texture in CommandBuffer and customized Depth Of Field Shader will damage the RenderTexture
To reproduce:
1. Download attached project "PostEffect.zip" and open in Unity
2. Open "DebugScene" scene
3. Build for iOS
4. Deploy the Xcode project to the iOS device
5. Observe that whole iPhone screen is corrupted
Notes:
- This issue appears only on iOS
- On Android, this issue does not reproduce
Tested with:
- iPhone 7s Plus iOS 12.0
- iPhone X iOS 12.1
Reproduced on Unity 2018.2.0a7, 2018.2.11f1, 2018.3.0b5 and 2019.1.0a3
Not reproduced on Unity 2017.4.12f1, 2018.1.9f2, 2018.2.0a6
Regression on Unity 2018.2.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Add comment