Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.2.0a7
2018.2.1f1
Issue ID
1082159
Regression
Yes
[iOS] Depth Texture in CommandBuffer and customized Depth Of Field Shader will damage the RenderTexture
To reproduce:
1. Download attached project "PostEffect.zip" and open in Unity
2. Open "DebugScene" scene
3. Build for iOS
4. Deploy the Xcode project to the iOS device
5. Observe that whole iPhone screen is corrupted
Notes:
- This issue appears only on iOS
- On Android, this issue does not reproduce
Tested with:
- iPhone 7s Plus iOS 12.0
- iPhone X iOS 12.1
Reproduced on Unity 2018.2.0a7, 2018.2.11f1, 2018.3.0b5 and 2019.1.0a3
Not reproduced on Unity 2017.4.12f1, 2018.1.9f2, 2018.2.0a6
Regression on Unity 2018.2.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Joint Physics result in unexpected behaviors when used for articulated vehicles like buses or trucks
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts which worked with TMP Font Asset Creator
Add comment