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Crash when creating a new project from an already opened project
1. Open Unity editor 2. Create a new project 3. As soon as the project is open select File -> New Project... 4. Press Create project... Read more
[macOS] Multi-Display only displays on a single screen
Prerequisites: At least one external display should be connected to the Mac machine (extending, not mirroring) Steps to reproduce: 1... Read more
Crash in [AVFoundationMediaLoader SeekTo] when trying to seek during Vid...
To reproduce: 1. Open Project 2. Drag video into scene 3. Attach NewBehaviourScript to video player 4. Drag Video Player to vp field... Read more
[Regression] Tree density value is ignored when painting trees
Steps to repro: 1. Open attached project and 't1' scene' 2. Select 'Terrain' gameobject in the Hierarchy; 3. Open 'Place Trees' tab... Read more
Gameobject Snapping is not working in 2017.3.0b11 and 2018.1.0a5
Steps to reproduce: 1. Open an empty project 2. Enter some Snapping Settings 3. Create a gameobject and try moving it while holding ... Read more
[iOS] Triggering BloomOptimized and MSAA properties results in artefacts...
The issue happens on some devices on all iOS versions. Steps: 1. Build and Run attached project (TestDisplay.zip) for iOS 2. In pla... Read more
Curve not updated after component values are pasted
Steps to reproduce: 1. Open attached “CurveValues.zip” Unity project 2. Open “Test” scene 3. Select “Renderer1” object in Hierarchy ... Read more
[Animation] GameObject Transform changes are not detected if it is contr...
To reproduce: 1. Open project 2. Open 'Scene' 3. Select 'Root Object' in hierarchy, start recording animation 4. Move 'Red' gameObje... Read more
Render.Mesh performance has regressed in newer versions
Steps to reproduce: 1. Download and open the attached project - Optionally, check Development Build for more in-depth info 2. Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion