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Hotkey combinations work inconsistently, multiple GetKey calls in the sa...
if (Input.GetKey(KeyCode.LeftControl) && Input.GetKey(KeyCode.X)) only evaluates to true if X is pressed first. It is opposi... Read more
Calling DestroyImmediate after RenderTexture.ReleaseTemporary causes the...
To reproduce: 1. Open the attached project (RTCrashTest.zip) Expected: the Editor doesn't crash Reproduced in 2018.2.0a6, 2018.2.3f1... Read more
Method descriptions are incomprehensive when using ITilemap
How to reproduce:1. Create a new Unity project2. Create a new script3. Add "using UnityEngine.Tilemaps" to the top4. Create a new ob... Read more
Wrong script named displayed when failed to add script to GameObject
How to reproduce:1. Open user's project.2. Go to Assets > BioIK.3. Add BioIK.cs to Main Camera. Expected result: Script can be ad... Read more
[Android] JNI related crash when launching application on Android 4.1 de...
How to reproduce:1. Open attached "AndroidJavaTestNewer" project, build & run project to device2. Once application is built, ope... Read more
Editor crashes at MonoScript_CUSTOM_FromScriptableObject when project is...
How to reproduce:1. Open users attached project Expected results: project opensActual results: project crashes once you open it Not ... Read more
Terrain doesn't receive shadows for point light and spot light
Steps To Reproduce: 1. Create a Project.2. Turn Off the directional Light.3. Hierarchy> 3D GameObject > Terrain (0,0,0)4. Hier... Read more
Editor crashes when unmanaged generic constraint is used in native .dll
How to reproduce:1. Open the attached "TestFor1069236.zip" project's SampleScene2. Play the Scene3. Observe the crash Reproducible w... Read more
[Job System] Using Allocator.Persistent causes JobTempAlloc error in the...
Reproduction steps:1. Open the attached project "Persistent.zip";2. Open the SampleScene;3. Make sure that "Use Jobs" is checked und... Read more
[MAC] Unity crashes when a method imported with a DLLImport is called in...
The crash is caused by the line BLEDeInitialise(ble); in the file BLE.cs, 53rd line. How to reproduce:1. Open the attached project n... Read more
All about bugs
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