Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a4
2018.3.0a8
Issue ID
1070424
Regression
Yes
Terrain doesn't receive shadows for point light and spot light
Steps To Reproduce:
1. Create a Project.
2. Turn Off the directional Light.
3. Hierarchy> 3D GameObject > Terrain (0,0,0)
4. Hierarchy > 3D Game Object > Cube( 0, 5, 0)
5. Hierarchy > Light > Spot Light.
6. Position the light in such a way that the light reaches the terrain while falling on the cube.
Actual Result: Cube's shadow doesn't appear on the terrain.
Expected Result: Terrain should receive shadow of the cube.
Reproducible On: 2018.3.0a8, 2018.3.0a4
Not Reproducible On: 2018.3.0a3
Environment: Win and Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment