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Won't Fix
Votes
0
Found in
2018.2.2f1
Issue ID
1069595
Regression
No
[MAC] Unity crashes when a method imported with a DLLImport is called in OnDisable()
The crash is caused by the line BLEDeInitialise(ble); in the file BLE.cs, 53rd line.
How to reproduce:
1. Open the attached project named stripped.zip
2. Go to the Project tab -> Scenes and open SampleScene
3. Enter and exit Play Mode
Expected result: Editor keeps working
Actual result: Editor crashes
Reproduced on: 2017.4.9f1, 2018.1.9f1, 2018.2.4f1, 2018.3.0a8
Could not test: 2017.1, 2017.2 (compiler errors)
Note: Not reproducible on Windows ("DllNotFoundException" error in Console)
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Resolution Note:
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.