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Won't Fix

Votes

0

Found in

2018.2.2f1

Issue ID

1069595

Regression

No

[MAC] Unity crashes when a method imported with a DLLImport is called in OnDisable()

Scripting

-

The crash is caused by the line BLEDeInitialise(ble); in the file BLE.cs, 53rd line.

How to reproduce:
1. Open the attached project named stripped.zip
2. Go to the Project tab -> Scenes and open SampleScene
3. Enter and exit Play Mode

Expected result: Editor keeps working
Actual result: Editor crashes

Reproduced on: 2017.4.9f1, 2018.1.9f1, 2018.2.4f1, 2018.3.0a8
Could not test: 2017.1, 2017.2 (compiler errors)

Note: Not reproducible on Windows ("DllNotFoundException" error in Console)

  1. Resolution Note:

    This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.

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