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[Mono Runtime Upgrade] Android and Documentation installation fails on W...
1. What happened'Android' and 'Documentation' installation fails on Windows 10. 2. How we can reproduce it using the example you att... Read more
[UI] Intensity parameter of Light component is repeated twice in the Ins...
Steps to reproduce:1. Open attached project2. Select "Directional Light" in the Hierarchy3. Look at "Light" component in the Inspect... Read more
Mesh is being drawn twice per material when using custom shader
To reproduce:1. Open attached project;2. Open "testScene";3. Enable Frame Debug. Expected result: mesh is being drawn once when cust... Read more
[Terrain] Smoothness slider is missing in Texture Paint Settings
To reproduce:1) Create new project2) Add a terrain3) Select it4) Click 'Paint Texture' in Terrain's Component (middle button out of ... Read more
Geometry flickering based on camera location
BY DESIGN:The reason for this flickering is batching. All geometry using specific shader flickers due to it using object-space data ... Read more
Color Picker works oddly when using Windows Basic Theme
How to reproduce: 1. Make sure Windows Basic Theme is selected2. Open attached project "865344-repro.zip"3. Try to change Material c... Read more
Sprite changes in play mode when using [TIGHT] texture packing and high ...
Reproduction steps:1. Open project attached (SpriteMeshBreaksWhenPacked.zip)2. Open scene Main3. Press play. Expected result: All th... Read more
Unity 5.5 unable to connect to cache server
To reproduce:1) Create new project2) Open Edit -> Preferences -> Cache Server3) Change mode to "Remote" and Port to anything e... Read more
Standard Shader with Transparency is tiling edges with a streched artifact
To reproduce:1. Import attached package (testScene)2. Open test scene3. Notice that Standard Shader with Transparency is tiling edge... Read more
[Physics] [Prefab] [Undo] Crash when reverting prefab who had Rigidbody ...
To reproduce:1) Create new project2) Add a cube3) Add Rigidbody and Configurable Joint on that cube4) Make it a prefab5) Select the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU