Search Issue Tracker
Editor crashes when deleting in-use SpeedTree Terrain assets
The Unity Editor will crash when deleting SpeedTree assets that are being used by an active Terrain system in an opened scene. Repr... Read more
streamingAssetsPath is not relative to UnityLoader.js
-e: Application.streamingAssetsPath is relative to the html index file loading the webgl player instead of the "UnityLoader.js" scri... Read more
Unity crashes on startup at "MemoryProfilerStats::UnregisterObject" whe...
To reproduce (2017.1.2p3 and 2017.3.0b10): 1. Open attached Unity project "Plugins.zip" Result: Unity crashes on startup To reprod... Read more
[PlayerSettings] Setting Active Input Handling to its current state trig...
Steps to reproduce: 1) Open any project. 2) Go to PlayerSettings > Other Settings. 3) Under 'Active Input Handling' field, select th... Read more
UWP builds do not distinguish between left and right shift keys when che...
To reproduce: 1. Open user's project 2. Enter Play mode, while observing the text field, press left and right shift 3. Build and run... Read more
[Cloth] Attaching cloth to a primitive causes the translation tools to b...
Steps to repro 1. Open attached project or create a new one 2. Create a cube primitive 3. attach a cloth component to the cube 4. N... Read more
[Physics] Edit contraints button is completely dysfunctional
Steps to repro 1. Open the attached project or a new project 2. Create a new cube primitive 3. Attach the cloth component or view t... Read more
[Cloth] Cloth editor has 2 identicle edit contraints buttons - both seem...
Steps to repro 1. Open attached project, or create a new one 2. Create a cube and attach the cloth component 3. Notice that the clo... Read more
Multiple selected ScriptableObjects are referred to as “# Mono Behaviors...
Steps to reproduce: 1. Open attached “ScriptLoaded.zip” project 2. Select multiple ScriptableObject assets in Project tab 3. Observe... Read more
Second Hierarchy window is focused when creating object in main Hierarchy
Steps to reproduce: 1. Create new project 2. Open second Hierarchy window 3. Hide second Hierarchy window (attached to Scene/Game wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map